- Fixed books only giving skill focus when player had a focus point available.- Fixed the army participation duty not being triggered.- Various updates to AI behavior with feasts.- Removed gender restrictions to forming armies.- Made all education features faster (reading, language learning, lifestyle progress).- Names update more frequently / fixes character creation or child names not updating.- Influence for calling non-vassal parties is doubled.- Added dozens of new clan names to all cultures.- Adds new Gentry clans feature & Call Banners decision.- Increased performance by changing various things to pseudo weekly ticks instead of daily ticks.Should allow AI in most kingdoms to field more troops. - Drafting laws that increase recruitment price no longer have effect on their own faction members.Any lordship from any clan will be picked - Fixed player now being awarded a lordship with lord start when ruling clan has no lordships.- Fixed a case where being Marshal didn't grant army creation privilege.- Fixed party creation not being possible for spouses.- Fixed a case where cultural assimilation would be negative instead of positive.- Vassalage law allows more access to kingdom lords during wars.Fixes problems such as: missing BK menu option, Recurrent error about estates. - Fixed mod data inconsistency when starting a campaign after having loaded another save.- (CEK) Added Gentry NPC templates and clan names to most cultures.- Added a POC config with dozens of banners for Gentry clans, credits to Gfornost.- Notables will now be spawned with faith and culture based on local culture and faith mix.- Various adjustments to religious dialogues and Religion tab.- Added some missing cult and doctrine effects.- Added at least 1 new cult to all faiths.2 new rite types: weapon sacrifice, religious festival. - Added 2 new rites to Amra faith, 1 to Darusosian Martyrdom.Can be assumed by any Sturgian through village preachers. ![]()
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